Alchemical Hydra Tips


ALCHEMICAL HYDRA OSRS Boss Guide Recommend Equipment and Phases

.

The Alchemical Hydra is a level 95 Slayer boss encountered within the Karuulm Slayer Dungeon. To defeat it, players have to be assigned a hydra task. To get to the boss, players must run north past the Tasakaal before heading east to the Hydras. Then, they will reach the entrance to the lair via Orrvor quo Maten. If they have the level 88 Agility are able to get there in safety by using the unidentified pipe located just behind Kaal-KetJor though this takes roughly the same time as reaching it by running through the hydras.

 


There are numerous bosses to face when playing Old School RuneScape, which could be beneficial to you if you can defeat them. One of them is the boss from the OSRS Alchemical Hydra which you can find in the Karuulm Slayer Dungeon. If you have been struggling with this powerful monster, this guide can help you.

 


Recommended Equipment/Inventory in Alchemical Hydra OSRS


There's a few key items that you should carry when you go to war. It is the Twisted Bow is ideal since it can be adjusted to match how high the level of magic is of your opponent. Equipping this with Dragon arrows is extremely effective. Also, you should have you got the Slayer helmet on hand, Necklace of Anguish, and Max Cape as well. If you're using the blowpipe then try Ava's assembly tool. In case you're using the blowpipe but are contemplating which darts to use to make Alchemical Hydra, we recommend sticking to adamant darts.

 

 


As for your inventory You should have at least 20 prayer potions on hand. Food will also be handy in addition to Antidote++. Ranging potions can also provide an extra boost during the combat.

 


The location of Alchemical Hydra?


The Alchemical Hyrda serves as the stage 95 Slayer boss. You'll encounter this boss within the Karuulm Slayer Dungeon as part of a Hydra Task which you will need to assign to.

 


It is possible to reach the boss by heading north beyond the Tasakaal. From there, head to the east where the hydras reside. Once you've passed them, you'll arrive at the entry point for the lair near Orrvor Quo Maten. If you'd like to travel an alternative route, you'll need an 88 level of Agility to be able to do this. This means you can use the pipe that is located behind Kaal-Ket-Jor. This isn't necessarily quicker however it won't affect the way you take.

 


Fight for the Alchemical Hydra OSRS Boss - Phases


This is an in-game fight in which case if you do die, you'll be able to get your items back via Orrvor Maten. Maten. You will have to pay 100,000 gold to receive them. Not only that, when you die in a different place while the owner has your items they will disappear.

 


In the event of the Hydra inside the room, it will be impossible to leave through the door. If you wish it, you could teleport away, and you'd need to wait for 20 minutes for the Hydra to respawn. When it comes to attacks they are able to do the Hydra can be used for magic and ranged offensive. This rotates after three attacks no matter if they're successful. The ranged attacks you'll notice are fanged projectiles, whilst magic are tiny and green.

 

 


The heads that face the sides are the ones that the Hydra will use to target you with. The left side uses magic, and the right uses ranged, with that middle head not even attacking you. In the first couple of phases, you'll notice that attacks hit twice as well as the attacks for each respective sides are reduced as the lower heads fall off. The thing to be aware of is that the Hydra is a high level weapon in both ranged and magical. Its defense is very low and, if you own dragon hunter weaponry, you can cause extra damage.

 


Poison Phase


In the poison phase, you'll see a carapace that's agreeable. This means that you should draw the Hydra towards the red pool you see. Once killed, go and sit by the red chemical vat to attract your Hydra in. After the initial three attacks and the Hydra starts to shoot poisonous orbs at you. They cause a splatter effect that is 3x3 and land on your body as well as the four places within your. To avoid this, head to the west, where the red chemical vat is, then go south. Two tiles should be moved to the toward the north of Hydra close to the swimming pool, then go west again for another two tiles to avoid the splatter.

 


At some point, you'll be able to get the Hydra reduced to 75 and the head in the bottom-right falling off. The carapace will turn blue and you must head to the north the location where the green vent is.

 


Lightning Phase


In this stage, we are trying to lure the Hydra towards to the pool of green. As the name suggest, you'll get electric hurled at you. This happens near the centre of the room, after which four currents of lightning are created in places around. They will be moving toward you, so turn around to stay clear of them. By securing the wall to the north is very effective here, before moving to west as you attack the Hydra. It is also possible to block the lightning heading towards the north-western area and go toward the area of the corner.

 


When the Hydra's health declines up to 50 percent, you will observe the carapace turning red. Move to the west of the blue vent, and get ready for the following phase.

 


Flame Phase


The next step is to lure the Hydra towards the blue chemical pool. When the flame phase is in progress you'll notice the Hydra headed toward the center of the room. You will be able to see it looking in your direction. You'll be forced out if you're positioned under the Hydra in the middle of the room, and you'll need to be alert to see a fire breathing attack that is 5x5 in size. The player will be tracked and increase speed if you take a run, so walk straight in a line to avoid being hit.

 


At 25 percent health, the carapace transforms to grey, bringing us into the last phase.

 


Enraged Phase


It is not necessary to lure to any chemical pools when you are in this stage. The fury of the Hydra grows and you'll get an alert that says it is now enraged. This is a part of the battle, where prayers and health can be beneficial, as it only takes two hits at the Hydra to take your life.

 


This phase will take an opposite strategy to fight compared to the previous phase. The tactics will change after each attack. The poison attack can also make its return and may be in the same form as in the initial phase. The poison offence comes back in after three auto-attacks, following which it is for nine auto-attacks following. Make sure to keep praying for the Hydra will soon be defeated for the count.

 


Conclusion


It's official, you have finally beat The Alchemical Hydra OSRS boss! The key to winning this fight, so make sure to have the appropriate gear and health supplies with you. Prayer will be crucial, and knowing the locations attacks will occur is a significant differentiator.

199 Puntos de vista